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Stuff
to Read, Do, and Think About After You Visit the
TAME
Trailblazer
Click
on the item in blue to get there quick!
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A
Homemade Compass
Compasses point to the north because the earth has a magnetic
field centered near the North Pole.
The compass needle is magnetized and is attracted to that large
magnetic field. The needle
is balanced inside the compass so it can move easily and its “north”
end will always point to magnetic north. If you’re lost in the woods or the city and want to find
out which direction you are facing, a compass will tell you which way is
north. Then, if you have a
good map, you can safely head for home.
You
can make a compass that really works.
Here’s how. You’ll
need:
a magnet
a plastic bowl with lid (Cool Whip container works great!)
a needle
modeling clay
a cork
a toothpick
nail polish
permanent marker
Directions:
1. Stroke the needle over the magnet at least 50 times in one direction.
This will magnetize the needle.
2. Stick a piece of clay to the bottom of the bowl, in the center.
Stick the toothpick into the middle of the clay, pointing up.
3. With scissors, trim out the middle of the lid, leaving the edge and
about ½” of the top.
4. Make a ¼” diameter and ¼” deep hole in the center of a flat side
of the cork. Balance the cork on the end of the toothpick.
Later, this will help your cork stay in the middle of the bowl.
5. Fill the bowl with enough water to float the cork without letting it
come off the toothpick.
6. Lay the needle on the cork. The
needle will swing around and point north. Using nail polish or a marker,
color the north end of the needle.
7. Set the lid on the
bowl and mark it N, S, E, W to indicate the four directions.
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Build
a Volcano!
What will I need?
Empty plastic soda or juice bottle (16 or 20 ounces)
½ cup water
½ cup vinegar
5 drops of liquid dish detergent
2 Tablespoons of baking soda
4”x 4” square of tissue (like Kleenex)

Gently mix the water, vinegar, and detergent in the soda bottle.
Put the baking soda in the middle of the tissue square and roll
it up to fit into the mouth of the soda bottle.
Take the bottle outside or into a sink or tub.
Drop the tissue full of baking soda into the bottle and watch
what happens!
The chemistry behind this experiment…
When you mix vinegar and baking soda, there is a
chemical reaction that leaves you with sodium ions, acetate ions, water,
and carbon dioxide.
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NaHCO3
+ CH3COOH --> Na+ + H2O + CO2
+ CH3COO-
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Carbon dioxide is a gas, and it creates the fizzing
you see. In a real volcano,
there is mostly steam and some carbon dioxide in the eruption.
There is also lots of lava released—which can be a great danger
to anything nearby. Many
volcanoes give some warning before they erupt, rumbling and releasing
steam and ash a little at a time before a major explosion occurs.
Once the buildup of steam, carbon dioxide, and lava has been
released, a volcano usually quiets down, at least for a while.
Your
volcano will only erupt once because its energy comes from the chemical
reaction between vinegar and baking soda.
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Solar
System Model
NOT SO FAR AWAY:
OUR NEIGHBORS IN THE SOLAR SYSTEM
If you want to see a very cool
model of the solar system, go to the National Geographic website, at Virtual
Solar System @ nationalgeographic.com and learn about the sun and
planets and how they move. If
you want to get an idea of how close our neighbors are, try this fun
activity from the Astronomical Society of the Pacific (www.astrosociety.org).
You
will need lots of space (the playground is a good choice), plus:
■
One roll of toilet paper, 201 sheets or more
■
Felt-tip marker(s) or gel pen(s)
■
Clear tape (for repairs)
Take
one sheet of toilet paper and test the pens. (Be gentle!
Pens can easily tear the paper.) After learning the best way to
write on toilet paper, throw away the test sheet.
Make
a dot on the seam between the first two sheets of toilet paper. This is
the Sun. Write
the word
Sun beside the dot.
Use
the table of distances provided to mark off the distances to each of the
planets. Make a dot and write the planet’s name at the appropriate
distance. The second number
in the table is the number of sheets of toilet paper needed to reach the
orbit of each planet from the Sun.
Keep a running count as you go along.
We’re
using 2 sheets of toilet paper to represent the 57,910,000 kilometers
between the Sun and Mercury. All
the other distances use these same proportions, so Venus, which is a
little less than twice as far from the Sun, will be 3.7 squares of
toilet paper along the roll. By the time you finish, you will have a scale model of the
solar system!
Make
a dot and write the appropriate planet name on toilet paper at each
distance indicated.
(Ceres,
the largest asteroid, is used to represent the asteroid belt.)
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Planet
(or asteroid)
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#
of kilometers
from
the sun
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Squares
of toilet paper
from
the sun
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Mercury
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57,910,000
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2.0
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Venus
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108,200,000
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3.7
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Earth
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149,600,000
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5.1
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Mars
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227,940,000
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7.7
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Ceres
(asteroid belt)
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414,436,363
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14.0
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Jupiter
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778,330,000
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26.4
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Saturn
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1,429,400,000
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48.4
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Uranus
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2,870,990,000
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97.3
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Neptune
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4,504,000,000
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152.5
|
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Pluto
|
5,913,520,000
|
200
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How
Gears Work
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by
Karim Nice
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Gears
are used in tons of mechanical devices. They do several important
jobs, but most important, they provide a gear
reduction
in motorized equipment. This is key because, often, a small motor
spinning very fast can provide enough power
for a device, but not enough torque.
For instance, an electric screwdriver has a very large gear
reduction because it needs lots of torque to turn screws, but the
motor only produces a small amount of torque at a high speed. With
a gear reduction, the output speed can be reduced while the torque
is increased.
Another
thing gears do is adjust the direction of rotation. For instance,
in a car, the power goes to a shaft that runs down the center of
the car, and the differential
gear has to turn that power 90 degrees to apply it to the back
wheels to make the car go forward or backward—and not sideways.
There
are a lot of intricacies in different types of gears. On any gear,
the ratio
is determined by the distances from the center of the gear to the
point of contact. For instance, in a device with two gears, if one
gear is twice the size of the other, the ratio would be 2:1.
(from http://www.howstuffworks.com/gear.htm)
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WAVES
from
http://www.onr.navy.mil/focus/ocean/motion/waves1.htm
Ocean in Motion: Waves
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Everything
from earthquakes to ship wakes creates waves; however, the most
common cause is wind. As wind passes over the water's surface,
friction forces it to ripple. The strength of the wind, the
distance the wind blows (fetch) and the
length of the gust (duration) determine
how big the ripples will become. Waves are divided into several
parts. The crest is the highest point
on a wave, while the trough, or valley
between two waves, is the lowest point. Wavelength
is the horizontal distance, either between the crests or troughs
of two consecutive waves. Wave height
is the vertical distance between a wave's crest
and the next trough. The wave period
can be measured in time by picking a stationary point and counting
the seconds it takes for two consecutive crests or troughs to pass
it.
In deep water, a wave is a forward motion of
energy, not water. In fact, the water does not even move forward
with a wave. If we followed a single drop of water during a
passing wave, we would see it move in a vertical circle, returning
to a point near its original position at the wave's end. These
vertical circles are more obvious at the surface. As depth
increases, their effects slowly decrease until completely
disappearing about half a wavelength below the surface.
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*A water droplet moves in a vertical circle as the wave
passes. The droplet moves forward with the wave's crest
and backward with the trough.*
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a point near its original position at the wave's
end. These vertical circles are more obvious at the surface. A Cold and
hot water have different densities and there is a turnover in bodies of
water because cold water sinks and warm water floats. The TAME
Trailblazer's mechanical wave simulator uses liquids of different
density to show the movement of water. You can experiment with
liquids to make cool-looking displays.
Try this:
fill a small clear plastic bottle 2/3 full of water. Add a few
drops of blue food coloring. Now fill almost to the top with
vegetable or mineral oil. Shake it up and see what happens!
The lighter (lower density) liquid will float, and the heavier (higher
density) liquid will sink!
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A-A-A-A-CHOOO!
Allergies—if
you have them, you probably hate them.
They can make your nose run, your eyes itch, and your throat feel
scratchy and sore. Very
small things, like mold spores, animal dander, and pollen, can cause big
trouble for people who are allergic to them.
How
do allergies work? Your
immune system has the job of keeping all kinds of foreign
invaders—like bacteria, viruses, and fungi—from entering your body
and making you sick or, even worse, destroying your body parts!
Cells from your immune system actually “eat up” the dangerous
substances. If you’re healthy, your immune system is on guard all the
time, killing these invaders and keeping you safe.
When you get a cold, your immune system goes into battle mode,
and even though the virus makes you feel miserable for a couple of days,
eventually your immune system wins.
You may get a fever—heat is one way the body tries to kill off
viruses and bacteria. Or
your nose may run—washing the bad bugs out of your respiratory system.
You’ll cough out viruses when your bronchia produce mucus, and
you’ll barf up bacteria to rid yourself of those nasty critters.
Fun, huh? Well, if
your immune system wasn’t working so hard, you’d soon be full of all
kinds of horrible stuff, and—well…you wouldn’t last more than a
few days.
But
sometimes our immune systems are a little too picky about what they
attack. You breathe in a
few mold spores, and suddenly you’re wheezing and sneezing.
Or you eat some strawberries and—uh-oh, you break out in hives.
Pollen in the air? Grab the tissues! These
are allergies—when your body responds to ordinary substances as if
they were dangerous and need to be destroyed.
In attacking the allergens, your body produces substances called
histamines, and they can make you feel lousy.
You get “sick” even when the stuff you’re fighting off
isn’t really dangerous.
So
if you’re allergic to something, the best thing to do is to avoid it.
Don’t eat the chocolate, don’t kiss the cat, and stay away
from the roses. If you
can’t—for example, there’s pollen in the air every spring—you
can use medications called antihistamines that help block allergic
reactions. They may
not be a miracle cure, but modern medicine is working on it!
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Eyes
and Ears
Our
brains try to make sense out of the images our eyes see—even if the
images don’t make sense. Here
are three popular optical illusions.
Impossible
Trident
This drawing shows something that
can’t exist—but our eyes want to complete the lines that show a
3-dimensional object. Can you see how the artist drew in the middle peg of the
trident? (Don’t drive
yourself crazy with this!)
The
Vase
The
white vase in the center is surrounded by the profiles of two faces.
Can you see them?
Which
is longer?
You’d better measure.
The V-shaped ends play tricks on your eyes!
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Careers
in Science and Engineering
What
are you
going to do with your life?
Want
to find out what an electrical engineer does, or what kind of people
enjoy chemical engineering? The
National Action Council for Minorities in Engineering has a great
website for exploring engineering careers!
http://www.nacme.org/prec/guidemenacme.html
Electricity and electrical systems are all around us. It’s no
wonder that electrical
TAME has a
questionnaire you can use to help you decide on a profession, too.
Go to www.tame.org and take the “What Kind of Engineer Can I Be?” quiz.
From aeronautics to agriculture, from synthetic bone to shampoo,
there’s something here to interest everyone.
Here are descriptions of a few careers
to consider, and what it takes to get there… is
AEROSPACE ENGINEER http://www.avjobs.com/careers/aerospace_engineer/index.asp
Aerospace
engineers are responsible for developing extraordinary machines, from
airplanes that weigh over a half a million pounds to spacecraft that
travel over 17,000 miles an hour. They design, develop, and test
aircraft, spacecraft, and missiles and supervise manufacturing of these
products. Aerospace engineers who work with aircraft are considered
aeronautical engineers, and those working specifically with spacecraft
are considered astronautical engineers.
Aerospace engineers develop new technologies for use in aviation,
defense systems, and space exploration, often specializing in areas like
structural design, guidance, navigation and control, instrumentation and
communication, or production methods. They also may specialize in a
particular type of aerospace product, such as commercial transports,
military
fighter jets, helicopters, spacecraft, or missiles and rockets.
Aerospace engineers may be experts in aerodynamics, thermodynamics,
celestial mechanics, propulsion, acoustics, or guidance and control
systems.
Education
You can prepare yourself for an engineering degree while you're still
in high school. Take physics, electronics, computers -- as much as you
can get! Your next step will be college. Attend one that offers a degree
in aerospace engineering or aeronautics engineering. Some schools offer
aerospace as a subspecialty within mechanical, industrial or systems
engineering programs. You will study fluid mechanics (air flow),
structures, vehicle performance, and propulsion systems. Your role will
be to integrate structure, fluid mechanics, propulsion and controls. If
this doesn't appeal to you, but you still want to work in the aerospace
industry, consider electrical engineering. Half the people who work in
aerospace have an electrical engineering background, because half of
what makes up satellites and airplanes are electronic components!
Another option is to go into mechanical engineering. This will lead to
you work on mechanical components, like the landing gear of airplanes or
shuttles.
Employment and Earnings
Aerospace engineers held about 53,000 jobs in 1998. Almost one-half
worked in the aircraft and parts and guided missile and space vehicle
manufacturing industries. California, Washington, Texas, and
Florida—States with large aerospace manufacturers—employ the most
aerospace engineers. Median annual earnings of aerospace engineers were
$66,950 in 1998.
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ASTRONAUT
from
http://www.space.com/teachspace/module_astronaut_0900/become_astronaut_0900.html
Prepare to blast off.
Members of the US Astronaut Corp come from diverse backgrounds.
Follow these tips for making the team.
1. Know what
you're getting into.
Setting -- If you become an astronaut in the next
15 years or so, you'll probably land on the International Space
Station, an orbiting laboratory/dormitory more than 200 miles (330
kilometers) above Earth. Astronauts will spend at least three to
four months growing plants, making crystals and performing other
experiments in near-zero gravity.
Work
-- What would you actually do for those months? It depends on what
kind of astronaut you are. There are two different types of
astronauts:
Flight
engineers (formerly called "pilot astronauts") fly
the shuttle and navigate the space station. Flight engineers may
become commanders. They will also be trained to help with daily
activities and perform science experiments on the space station.

2. Astronaut researchers (formerly called "mission
specialists") conduct scientific experiments in space and
perform spacewalks. They also take care of the less glamorous
chores like checking the computer systems, heating up food and
housecleaning. Did you ever try to clean up a floating glob of
juice?
Pay -- You wouldn't starve as an astronaut, but it's not a
way to get rich quick either. Astronauts get paid the same as
other federal government workers on the same level. In the year
2000, astronauts made between $42,000 and $71,000 in a year.
Age -- There's no minimum or maximum age for becoming an
astronaut, you just need to fulfill the requirements. The average
age for acceptance is 36.
2. Get Ready!
(It's never too early to start)
Study
science and math
-- Astronauts have college degrees in science or engineering.
Early preparation helps. Popular fields for potential astronauts:
Aerospace engineering, physics, medicine, electrical engineering.
Be nice to your friends and family -- In choosing
astronauts, NASA wisely looks for people who get along well with
others.
Know how to do a lot of things -- Astronauts need to know
science and math -- and much more. The space station is an
international project, so NASA is more likely to select people
who've learned other languages and know about history and other
cultures. NASA also gives plus points to people who are good
communicators -- both writers and public speakers.
Avoid run-ins with the law -- A criminal record will keep
you out of the Corp.
Stay
in shape and learn to swim
-- To be accepted to astronaut training, you'll need to pass a
tough physical exam. During your first month of training, you'll
swim three lengths of an Olympic-size swimming pool in a
flightsuit and sneakers!
Scout?
-- Boy or Girl Scout membership is not required for astronauts.
But strangely, about two-thirds of all astronauts have been
scouts. You figure it out.
Develop a strong stomach -- Part of astronaut training is
diving so fast in the "vomit comet" airplane that you
feel the near-zero gravity of a free fall for 20 seconds at a time
-- and you may have to experience this up to 40 times in one day!
Become a U.S. citizen -- NASA Astronauts must hold U.S.
passports. Several astronauts are naturalized citizens, including
Mike Foale, Franklin Chang-Diaz and Andy Thomas.
Do well in school-- Astronauts go to all kinds of colleges,
from community colleges to Harvard University. What really counts
is that they go to a good graduate school -- or substitute three
years of relevant work experience -- and perform very well.
3. Get
Set. Here's what you'll need.

The
minimum requirements for becoming an astronaut are: 1. A
bachelor's degree in engineering, biological science, physical
science or math. 2.
Three years of related job experience and/or a graduate degree. A
master's degree can replace one year of experience, a Ph.D. can be
substituted for all three years. Most astronauts have graduate
degrees plus some experience.
3. Pilot astronauts also need flight experience.
Willingness
to fill out a lot of forms! You can check out the application forms on the web at: http://www.nasajobs.nasa.gov/jobs/astronauts/aso/astroapp.htm.
4.
Go!
The
NASA training program tries to get astronauts as close as possible
to being in space without leaving the ground. Trainees study
science, math, space-shuttle operation and scuba diving. In
full-size models of the shuttle and space station, trainees
practice skills that include taking out the trash and making
dinner. In huge pools they practice spacewalk maneuvers. Mission
specialists practice operating the mechanical arm that releases
and retrieves payloads such as satellites and space-station
components. Astronauts
also learn about most everything that could possibly go wrong --
such as engine and electrical failures or doors to space that
become stuck. NASA training sessions are so comprehensive,
trainees say that the only things missing are the noise and
vibration of launch and the weightlessness of orbit.
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AUTOMOTIVE ENGINEER
Since
the beginning of the twentieth century, automobiles have entered the
lives and livelihoods of almost everyone. Ford, Toyota, BMW, Saab, Honda
and General Motors are a few examples of large automobile companies that
produce new vehicles annually. Cars have enabled people to do so many
more things and travel around quicker than we used to. We have become so
accustomed to this luxury that we sometimes take for granted that there
are people who design and make cars for our efficiency, convenience and
safety.
These people are automotive engineers and many of us owe our
"post-license" lives to their speedy creations. Remember that
when you drive a new car off a dealership lot, you are taking with you
the research, design and efforts of several engineers -- the automotive
engineer in particular. Automotive engineers research, design, evaluate,
install, operate and maintain automotive products, equipment, systems
and processes. They develop new or improved designs for automobiles
including the structure, engine and transmission, to name a few. If it
were not for automotive engineers, our world would have no safe or
modern automobiles . . . imagine that!
Most automotive engineers specialize
in a particular area once they become established. Specialty areas such
as structural design, exhaust systems and engines are a few different
options. Nevertheless, all specialized automotive engineers perform
similar duties in at least one of three general areas: research, design
and testing. Researchers formulate theories and generate innovative
ideas using mathematical and scientific projections and determining
whether or not a plan will work. Designers take research products and
put them into practice, trying to manufacture them. Testers literally
test the products for safety and quality before they hit the
marketplace. In smaller, independent engineering firms, automotive
engineers may do all three of these tasks.
Automotive engineers make an average
of $60,000 a year. They
need a bachelor’s degree in mechanical engineering or a related
engineering field. Some
engineers also get mater’s degrees in specific areas, such as
automotives.
What
do you want to make? Cars
that run on hydrogen? Trucks
that carry dangerous cargo safely?
This could be your future, if you become an automotive engineer!
A
Biomedical Engineer uses traditional engineering expertise to analyze
and solve problems in biology and medicine and improve health care.
Students choose the biomedical engineering field to be of service to
people, to partake of the excitement of working with living systems, and
to apply advanced technology to the complex problems of medical care.
What’s
an example of something a biomedical engineer might do?
When a person is badly burned, many layers of skin can be
destroyed. It’s a
dangerous situation for the patient, because skin keeps out infection
and protects everything inside. So
it’s important to get the healing process started as soon as possible
and restore the protective covering.
In the past, only human skin grafts—pieces of skin taken from
other parts of the body—could be used.
Now, there are biomedical engineers who work in laboratories
studying new kinds of artificial skin—synthetic tissues that can
temporarily or permanently take the place of the skin lost to a burn
accident. Others may be
designing sophisticated computer-driven wheelchairs that let people
control their activity with their breath, while still others work on
better systems to clean the blood of people whose kidneys have failed.
The
biomedical engineer works with other health care professionals including
physicians, nurses, therapists and technicians. Biomedical engineers may
be called upon in a wide range of capacities: to design instruments,
devices, and software, to bring together knowledge from many technical
sources to develop new procedures, or to conduct research needed to
solve clinical problems.
CHEMICAL
ENGINEER from http://www.bls.gov/oco/ocos029.htm
Chemical
engineers apply the principles of chemistry and engineering to solve
problems involving the production or use of chemicals, building a bridge
between science and manufacturing.
Chemical
engineers work in a variety of industries other than chemical
manufacturing, such as electronics, photographic equipment, clothing,
and pulp and paper. They also work in healthcare, biotechnology, and
business services. Chemical
engineers apply principles of chemistry, physics, mathematics, and
mechanical and electrical engineering. Their products range from shampoo
to vitamins, from paint to food preservatives.
Many specialize in a particular area, such as pollution control
or the production of specific products such as fertilizers and
pesticides, automotive plastics, or chlorine bleach. They must be aware
of all aspects of chemicals manufacturing and how it affects the
environment, the safety of workers, and customers.
A
typical chemical engineer earns between $50,000 and $80,000, perhaps
making products like these!
   
CIVIL ENGINEER
http://www.enc.org/features/calendar/unit/0,1819,164,00.shtm
One of the oldest of the engineering
disciplines, civil engineering
involves the design and construction of large
stationary structures. Over time, projects have ranged from (now
ancient) Greek temples to highways, bridges, dams, airports, and urban
transit systems. And the scope of work keeps on expanding. Civil
engineers have even helped work on the International Space Station!

One current focus of civil engineering
is the design and development of central-city areas. Civil engineers
often join with architects to design buildings, and they also work with
mechanical engineers and contractors on transportation systems, public
utilities, and public services.
If you like to plan or build
structures, this is a field to consider! Civil engineering is a broad
category that includes building city streets and expressways, dams and
reservoirs, bridges and tunnels, skyscrapers and subway stations--and
more.
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As
a CE, you generally would work in one of the following areas:
1.
In
Private Practice:
Plan, designs, construct and operate physical works and facilities
used by the public.
2.
In
Academia:
Teach students the fundamentals of civil engineering. Also
involved in research.
3.
In
Public Practice:
Involved in city and/or regional planning, layout and construction
of highways and pipelines.
For
lots more information on civil engineering, go to the American
Society of Civil Engineers’ website,
www.asce.org.
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DOCTOR

Why become a doctor?
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Medicine
is about helping people - treating
illness, providing advice and reassurance, and seeing the effects
of good and bad health from the patient's point of view. You’ll
have to examine the symptoms of your patient and consider a range
of possible causes. You have to test your diagnosis, decide on the
best course of treatment, and monitor progress. The science
is people - how our bodies and minds work. The art of
medicine is how you use the science to help people with disease
and ill health. Most doctors came into medicine because they
wanted to work with people.
What’s
great about being a doctor?
Doctors rarely complain of boredom. Very few doctors are
unemployed. Your qualifications can open doors to work around the
world. You will be well paid, and your long-term career prospects
are excellent.
What’s
not so great?
Medicine is demanding. Your education will be longer and more
intense than in most other subjects. You will learn to cope with
pressure, and take overall responsibility for the health of people
in your care. You may be on call at any hour, whenever your
patients need you. It's
a serious vocation!
So,
how do you become a doctor?
In high school, take lots of science and math courses—the
most advanced you can find, including chemistry, calculus, and
anatomy and physiology . In college, you will probably major in
biology, chemistry, or a related field, although some future
doctors choose liberal arts or other degrees.
(You still need those tough science courses, though!)
You’ll also want to do plenty of volunteer work in the
healthcare field, both to get experience and to be sure this is
really the field you want to enter.
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ELECTRICAL
ENGINEER
Some
electrical and computer engineers are most involved in design of
integrated circuits. Others
invent and try out new ways of manufacturing electrical components.
Still others try to understand the chemistry and physics of
electronics—how the molecules and atoms themselves are involved. A lot of that work uses very powerful microscopes and
measuring tools, because everything that’s happening is too small to
see with your eyes. These are just a few of the things electrical
engineering has to offer. Electrical Engineering began over 100 years
ago and has been expanding into new fields ever since.
An Electrical Engineer is somebody who can…
- design and build a fiber-optic
transmission module for a high-speed telephone network;
- develop and program a computer
control system for an automated production line;
- plan and supervise the
electrical distribution network between a remote electrical
generating station and the end-users hundreds of kilometers away.
Electrical
Engineering can be classified into two broad areas:
- Energy - the transfer of
energy from one point to another. This could be over large distances
from a hydro-power dam to a power user, or it could be from a
central transformer to a manufacturing plant.
It can also involve moving electricity within the tiniest of
spaces—the inside of a laser, for example.
- Information - the transfer of
information from one point to another. Both the message sent and the
devices used to transfer the information are part of this field. The
information maybe be sound—your favorite music, for example;
data—statistics you need for a history assignment; or images—the
sophisticated cartoon figures in your favorite video game. This
transfer of information may take place in satellites, televisions,
computer systems, telephone networks, portable radios or sound
systems.
If
you’d like to be an electrical engineer, you’ll need a strong math
and science background, especially in physics, and a bachelor’s degree
(or higher) in electrical engineering from a college or university. Want to know more? Check
out college websites, like the University of Texas at Austin’s
Department of Electrical and Computer Engineering at http://www.ece.utexas.edu/
and see what they have to offer!
Written using
materials from http://www.ece.uwaterloo.ca
METEOROLOGIST
http://www.utexas.edu/student/careercenter/careers/meteorologist.html
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